Towers are designed for this, and arrow towers have the highest HP. Surround heroes by other buildings that will be targeted. The first basic principle of base design is ensuring that "choose the nearest target" is not a hero. Attackers targeting a regular building, not a tower, will pause to counter attack then return to the same building. For destructive troops, the nearest target is the nearest tower if there is one. Choose the nearest target, travel until it is in range, attack until it is destroyed. The rules of attacking troops and heroes are fairly simple.
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